Bio
Bristol-based 3D Artist with 5 years’ experience across HETV, indie film, virtual production and immersive projects. I’ve had the privilege of collaborating with clients such as Aardman, Disney, and Amazon, as well as local teams Sulky Bunny and Giants at Play — and you could be next.
Skilled in texturing, modelling, layout, and lighting, I work primarily in Maya, Substance, and ZBrush, with additional experience in Houdini, Unreal Engine 5, and Unity.
When I’m not creating digital worlds, I’m usually at home in Bristol helping my partner make props. If my work fits your next project, I’d love to chat.
Skilled in texturing, modelling, layout, and lighting, I work primarily in Maya, Substance, and ZBrush, with additional experience in Houdini, Unreal Engine 5, and Unity.
When I’m not creating digital worlds, I’m usually at home in Bristol helping my partner make props. If my work fits your next project, I’d love to chat.
Equipment
Workstation: AMD Ryzen 7 1700 Eight-Core Processor, NVIDIA GeForce RTX 3060, 24 GB RAM
Displays: Dual monitors
Input: Wacom One tablet
Software: Maya, Substance Painter/Designer, ZBrush, Houdini, Unreal Engine 5, Unity
Additional tools: Photoshop, Premiere Pro, Nuke
Displays: Dual monitors
Input: Wacom One tablet
Software: Maya, Substance Painter/Designer, ZBrush, Houdini, Unreal Engine 5, Unity
Additional tools: Photoshop, Premiere Pro, Nuke